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Author Topic: Ouya Version Delayed  (Read 861 times)


  • Programming Overlord
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Ouya Version Delayed
« on: August 29, 2014, 08:11:34 PM »
Sad, but true. The Ouya version of the game will be delayed due to limitations with Clickteam Fusion's Android Exporter. While I took special care to optimize the game as much as possible for the console, many functions that I would like to include in the game simply do not work unless I can come up with a few work-arounds. The biggest problem is the color swapping that Mega Man is known for. The "Replace Color" function in the Android Exporter simply doesn't work, and won't be implemented by Clickteam until Android technology has come far enough to allow the function to work without performance issues. The MINIMUM for it to work is on GPU 18, using Firmware 4.4. Sadly, the Ouya uses GPU 14 and FW 4.1.2.

Needless to say, this is going to take some work to get it functioning the way players would enjoy it. I have some ideas lined up, but due to time constraints, I simply cannot implement them until the current engine is completed. Believe me, no one is more crushed about this issue than I am.


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